The emergence of the internet in the past twenty years has changed the way we communicate, conduct business, and spend our free time. In many ways it has made our lives easier – we have at our fingertips a wealth of information about every topic under the sun – and in many ways it has made our lives more complicated. For some, spending time on the Internet has become more than a hobby; it has become an addiction or compulsion that has become out of their control. Peoples’ brains are becoming hardwired to desire the latest news, newest fashion, and most current Facebook updates. Psychologists who study the science of addiction have just begun to understand this problem, which is affecting people all over the world as the Internet becomes increasingly accessible to the masses. While some research has been conducted on this topic, for those suffering from their constant need to be online, several questions about how that addiction is defined remain to be answered.
The Internet Paradox
In a 1998 study conducted by a group of psychologists from Carnegie Mellon University, the paradox of the Internet is that in the process of removing distance barriers and connecting people, the Internet instead reduces social involvement and psychological well being. The study examined the impact of Internet usage of 169 people in 73 households during their first one to two years online. Originally devised as a pathway to bring the people of the world together, Internet access often caused people to withdraw into themselves and avoid “real life” relationships. In addition, the amount of time spent online – whether it’s spent in chat rooms, playing games, surfing the web, or engaging in social networking – seemed to go beyond the bounds of what might have been considered normal. As a result, the term Internet addiction disorder (IAD) has been coined to define those who are seemingly unable to control their compulsion to be online.
When considering the results of this study, it’s important to point out that the cited addictions occurred as a result from dial-up Internet from 1998. Today, the effects of Internet addictions are certainly exacerbated by our increased access to broadband Internet, constant connectivity through smartphones, and the rigors of work requiring professionals to check their emails 24/7.
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Also from Clinical Psychology:
Bad Science – The Psychology Behind Bad Research
Scientists are some of our most trusted members of society. We depend on them for a great deal of what we know about the world. Unfortunately, recent looks into the world of scientific research and reporting has discovered that many scientists are not as trustworthy as we would like to believe. By engaging in various kinds of scientific misconduct, such as falsifying or fabricating data, scientists are getting the results they want without the honesty and integrity that we expect of the scientific institution. Some fields are worse than others as well, with clinical psychology being a notoriously troublesome area. How do we fix it? Read the infographic below to find out.
Directed by Van Neistat, 2012. Produced on the occasion of Tom Sachs’ Space Program: MARS
Artist Tom Sachs takes his SPACE PROGRAM to the next level with a four week mission to Mars that recasts the 55,000 square foot Wade Thompson Drill Hall as an immersive space odyssey with an installation of dynamic and meticulously crafted sculptures. Using his signature bricolage technique and simple materials that comprise the daily surrounds of his New York studio, Sachs engineers the component parts of the mission—exploratory vehicles, mission control, launch platforms, suiting stations, special effects, recreational amenities, and Mars landscape—exposing as much the process of their making as the complexities of the culture they reference.
SPACE PROGRAM: MARS is a demonstration of all that is necessary for survival, scientific exploration, and colonization in extraterrestrial environs: from food delivery systems and entertainment to agriculture and human waste disposal. Sachs and his studio team of thirteen will man the installation, regularly demonstrating the myriad procedures, rituals, and tasks of their mission. The team will also “lift off” to Mars several times throughout their residency at the Armory, with real-time demonstrations playing out various narratives from take-off to landing, including planetary excursions, their first walk on the surface of Mars, collecting scientific samples, and photographing the surrounding landscape.
‘The only true wisdom lives far from mankind, out in the great loneliness, and it can be reached only through suffering. Privation and suffering alone can open the mind of a man to all that is hidden to others.’ – Inuit shaman Najagneq, recorded by Knud Rasmussen1
‘If you want to build a modular, my advice is not to do it if you want to have any friends, it takes too much time.’ – Jessica Rylan2
Over the past few years, a strong reaction against the sterile world of laptop sound and video has inspired a new interest in analog processes, or “hands dirty” art in the words of practitioner John Richards3. With this renewed analog interest comes a fresh exploration of the pioneers of the electronic arts during the pre-digital era of the 1960s and 1970s. Artists and inventors such as Nam June Paik, Steina & Woody Vasulka, Don Buchla, Serge Tcherepnin, Dan Sandin and David Tudor all constructed their own unique instruments long before similar tools became commercially available or freely downloadable4– often through a long, rigorous process of self-education in electronics.
The Automatypewriter is a typewriter that can type on its own, as well as detect what you type on it. By reading what it types to you and responding, it can be used interactively to play a game or participate in a story (in this case, Zork).
Antonio De Rosa’s Instagram Socialmatic Project concept.
In the age of cell phones and other mobile devices with network and photographic capabilities, the art of taking photographs has become as daily a process as brushing one’s teeth or walking to work or school. In a sense, the art of photography has been lost in the phrase “everything that can be made, can be made social.” The ubiquity of the camera, assuming the form and shape of objects that we carry with us daily, has turned the act of taking a photo into an everyday duty rather than an artistic rendering. In addition, the advent of 80% of a global population carrying around a video and still image recording device with them daily has led to an overabundance of information and media gathering.
Responding to the challenge of transforming the traditional act of photography into something new that utilizes the strengths of the internet, artists are creating projects that not only question what it means to take a picture, but also to share and collaborate on the meaning of photography as it’s evolving in the world of Web 2.0. Within the context of crowdsourcing, two projects take advantage of the multitudes of human thought and expression circulating through the internet.
In this talk, Dries Buytaert (original creator and project lead of Drupal) shares his experiences on how he grew the Drupal community from just one person to over 800,000 members over the past 10 years. Today, the Drupal community is one of the largest and most active Open Source projects in the world, powering 1 out of 50 websites in the world. The concept of major projects growing out of a volunteer, community-based model is not new to the world. Volunteer networks and communities exist in many shapes and sizes. Throughout history there are examples of pure volunteer organizations that were instrumental in the founding and formation of many projects. For example, the first trade routes were ancient trackways which citizens later developed on their own into roads suited for wheeled vehicles in order to improve commerce. Transportation was improved for all citizens, driven by the commercial interest of some. Today, we certainly appreciate that our governments maintain the roads. However, we still see road signs stating that a particular section of a highway is kept clean and trim by volunteers — at least in some countries. When new ground needs to be broken, it’s often volunteer communities that do it. But a full-time, paid infrastructure can be necessary for the preservation and protection of what communities begin. In this presentation, Dries wants to brainstorm about how large communities evolve and how to sustain them over time.
Some questions to think about ahead of the presentation:
Do you know examples of large organizations that have grown out of volunteer communities?
Why do some communities keep growing while other communities come to a halt?
Is the commercialization of a volunteer-driven community part of a community’s natural life-cycle?
Is it inevitable that over time the operation and/or leadership of volunteer communities are transferred to paid personnel?
Tuesday, May 29, 12:30 pm
Berkman Center, 23 Everett Street, second floor
RSVP required for those attending in person via the form below
This event will be webcast live at 12:30 pm ET and archived on our site shortly after.
Imagine charging your phone as you walk, thanks to a paper-thin generator embedded in the sole of your shoe. This futuristic scenario is now a little closer to reality. Scientists from the U.S. Department of Energy’s Lawrence Berkeley National Laboratory (Berkeley Lab) have developed a way to generate power using harmless viruses that convert mechanical energy into electricity.
The scientists tested their approach by creating a generator that produces enough current to operate a small liquid-crystal display. It works by tapping a finger on a postage stamp-sized electrode coated with specially engineered viruses. The viruses convert the force of the tap into an electric charge.
Their generator is the first to produce electricity by harnessing the piezoelectric properties of a biological material. Piezoelectricity is the accumulation of a charge in a solid in response to mechanical stress.
The milestone could lead to tiny devices that harvest electrical energy from the vibrations of everyday tasks such as shutting a door or climbing stairs.
It also points to a simpler way to make microelectronic devices. That’s because the viruses arrange themselves into an orderly film that enables the generator to work. Self-assembly is a much sought after goal in the finicky world of nanotechnology.
Excerpt of a press release written by Dan Krotz, Berkeley Lab. Continue HERE
On May 14, Jeannette Ginslov gave a Medea Talk about the developmental stages of the AffeXity project, the interdependence of the collaborators, the relational and dynamic formation of technical and human intervention, the encounters of the carnal and the digital, the dialogic and temporal scaffolding of encounters of techne and the hands that attempt to capture affect.
JEANNETTE GINSLOVis Medea’s artist-in-residence this spring. Her roots are as performer, choreographer and artistic director in South Africa, but for the last five years she has focused more on interdisciplinary platforms investigating the crossover between the media/dance/cinema/video and the internet.
Her work centers around affect, haptic and digital materiality on several platforms: stage, screens, online and new media applications. Ginslov is currently working with Prof Susan Kozel at Medea on the project AffeXity that draws together screendance, visual imagery and mobile networked devices.
Cultural Morphing is an experiment in creating a multi-perspective image of reality from the simultaneous experience of a geographic line by the individual expression of a perceived personal reality. Twelve invited artists traveled by train from Vienna to Shanghai, and selected stops along the route served as their workspace where they would meticulously work out an project that outlined various aspects of cultural transition experienced on the journey. Stopovers at Ulan-Ude, Ulan Bator, Beijing and Shanghai were used to exhibit the works that were created en route.
China emerged as the focus and destination for Cultural Morphing because of the mutual, cooperative, and also oppositional status of digital art between China and Europe. Europe and China are two antipodes in cultural history that have been in steady interchange, but have also developed differently and independently from each other. This cultural deviation is the starting point and the ultimate potential of our project. Adequate to the technology of morphing, the realization of the individual artworks will be a consummation of the artistic interpretations of many keyframes on the tracks between Vienna and Shanghai.
The broadcast for Radius will feature a score developed through filming a dinner at a Chinese rotating table. The images captured through filming from above the table during the course of the dinner were sonified with data and acoustic recordings collected along the journey. The artists involved created individual sound files based on a video score that were later combined into one stereo track.
Einstein averred that “the most incomprehensible thing about the universe is that it is comprehensible”. He was right to be astonished. It seems surprising that our minds, which evolved to cope with life on the African savannah and haven’t changed much in 10,000 years, can make sense of phenomena far from our everyday intuitions: the microworld of atoms and the vastness of the cosmos. But our comprehension could one day “hit the buffers”. A monkey is unaware that atoms exist. Likewise, our brainpower may not stretch to the deepest aspects of reality. The bedrock nature of space and time, and the structure of our entire universe, may remain “open frontiers” beyond human grasp. Indeed, our everyday world presents intellectual challenges just as daunting as those of the cosmos and the quantum, and that is where 99 per cent of scientists focus their efforts. Even the smallest insect, with its intricate structure, is far more complex than either an atom or a star.
Everything, however complicated – breaking waves, migrating birds, or tropical forests – is made up of atoms and obeys the equations of quantum physics. That, at least, is what most scientists believe, and there is no reason to doubt it. Yet there are inherent limits to science’s predictive power. Some things, like the orbits of the planets, can be calculated far into the future. But that’s atypical. In most contexts, there is a limit. Even the most fine-grained computation can only forecast British weather a few days ahead. There are limits to what can ever be learned about the future, however powerful computers become. And even if we could build a computer with hugely superhuman processing power, which could offer an accurate simulation, that doesn’t mean that we will have the insight to understand it. Some of the “aha” insights that scientists strive for may have to await the emergence of post-human intellects.
Baby time-lapses – which see parents take daily images of their child, and run them together – are becoming increasingly common. So are they now the ultimate way of documenting a child’s development?
Parents have always been fond of storing sentimental keepsakes – a first tooth or lock of hair – as their child grows up.
And pictures marking significant milestones – birthdays or their first day of school – are a mainstay of mantelpieces.
But there is now a much more ambitious trend in cataloging a child’s growth. And rather than being something typically kept within the privacy of the home, it prides itself on going public.
Excerpt of an article written by Vanessa Barford, BBC. Continue HERE
Communication with dolphins is getting better all the time — they’ve been using iPads, for one thing, and humans have been working on a type of Rosetta Stone-like two-way translation device. A new gadget could improve matters even further, by allowing humans to produce the full range of dolphin sounds. The acoustics researchers who developed it call it the Dolphin Speaker.
Plenty of work is being done with dolphin sounds, but they have mostly focused on dolphin vocalizations and their hearing anatomy. Dolphins can not only hear and produce clicks, whistles and burst pulses well outside of the range of human hearing, but they can vocalize at several different frequency ranges at once. This ocean broadband is key for communication and navigation.
To better understand how these sounds are produced, how they travel and even what they mean, researchers need to be able to play them back, watching how dolphins react. This speaker can do it, producing sounds from 6 kHz to 170 kHz. While others have worked in the low-frequency ranges, this is the first type that can cover the whole spectrum.
Researchers led by Yuka Mishima, a graduate student at Tokyo University of Marine Science and Technology, built a new transducer sandwiched between pieces of acrylic to keep it safe from water. A quadruple piezoelectric panel can broadcast high-frequency sounds, and a single silver circle broadcasts low-frequency sounds, Mishima explains in a presentation about the research. They took it to the ocean and played some dolphin sounds, comparing the sound spectrograms with natural recorded spectrograms obtained from dolphins. The charts looked mighty similar, the researchers say.
The next step is to play back a whole sequence of dolphin noises to dolphins and watch what happens. The paper is being presented at the Acoustical Society of America meeting this week.
Dolphin Speaker: The Dolphin Speaker is the first underwater setup that can project the full range of sounds made by dolphins, potentially opening a new avenue for communication with the animals. Mishima et al/Acoustical Society of America.
In the future, ultra-high-density non-volatile storage — such as hard drives — could be grown using magnetic bacteria.
This breakthrough, shepherded by researchers from the University of Leeds in the UK and the Tokyo University of Agriculture and Technology, relies on certain strains of bacteria that ingest iron, which is then converted into magnetite (iron II, III oxide), the most magnetic naturally occurring mineral on Earth. These microbes, by following the Earth’s magnetic field, use this built-in magnet to navigate.
To turn this behavior into something that can actually act as magnetic storage, the researchers identified and extracted the protein responsible for converting iron into magnetite — Mms6. A gold substrate is then covered in a checkerboard fashion with chemicals that bind to Mms6, and the substrate is dunked in the protein. The whole caboodle is then washed with an iron solution, turning each of the Mms6 sites into a magnetic bit (pictured above)
Excerpt of an article written by Sebastian Anthony, Extreme Tech. Continue HERE
HAVING helped spread the internet’s tentacles across the globe, boffins are now thinking of extending them further. Assorted space agencies believe it would be rather nifty if the world wide web encompassed more of the world than just one planet. Those at the European Space Agency (ESA) are therefore designing an interplanetary network, which might help space stations, planetary rovers, astronauts and ground stations communicate more effectively.
In October they are planning to test just such a network by getting an astronaut in the International Space Station (ISS) to control a rover on Earth. This will be a test of the technology for use on future Mars missions. They are also exploring the possibility of creating a universal information-exchange system, allowing many of the different space agencies to share data quickly.
Nestor Peccia, who heads ground-software development at the ESA, says that the main challenges are more political than technological. An interplanetary web’s assets, like Earth ground stations, relay satellites, rovers, moon stations, etc, will probably belong to national space agencies. Government agencies may be reluctant to share them with others and it may be a while before enough space entrepreneurs like Elon Musk stump up the amounts of money need in to mimic Earth-bound internet’s decentralised charm in orbit.
These would be considerable. It tends to cost around $50m just to launch a single satellite, not counting design and construction, though Mr Musk’s company, SpaceX, may yet bring that down. And a fully fledged interplanetary web would need a sizeable flotilla.
For now, orbital internet is limited to the ISS. Since January 2010 its astronauts have had access to so-called Crew Support LAN, which uses satellites to provide a brisk, reliable internet connection. Before, going online in orbit was a hassle. E-mails, tweets and other online exchanges had to be relayed through a colleague on Earth, hardly ideal, especially for intimate communications. The current system has undoubtedly improved the quality of life in the ISS, helping to ease the sense of isolation. It is a far cry from interplanetary social networking. But it is a start.
A detailed description of development of the first practical artificial leaf — a milestone in the drive for sustainable energy that mimics the process, photosynthesis, that green plants use to convert water and sunlight into energy — appears in the ACS journal Accounts of Chemical Research. The article notes that unlike earlier devices, which used costly ingredients, the new device is made from inexpensive materials and employs low-cost engineering and manufacturing processes.
Excerpt of an article via Science Daily. Continue HERE
Molleindustria aims to reappropriate video games as a popular form of mass communication. Our objective is to investigate the persuasive potentials of the medium by subverting mainstream video gaming clichè (and possibly have fun in the process).
According to founder Paolo Pedercini:
We can no longer consider videogaming as a marginal element of our everyday lives. In recent years, the turnover of the videogame industry has exceeded that of cinema, and there are a growing number of adult and female players. There are more frequent overlaps with other media: there are videogames for advertisements (advergames), for educational purposes and for electoral propaganda. space invadersHow did videogames become such a central element of the mediascape? During the second half of the nineties, major entertainment corporations extended their activities in this sector and extinguished or absorbed small producers.
Now videogames are an integral part of the global cultural industry, and they are in a strategic position in the ongoing processes of media convergence. These developments inhibit the political and artistic emancipation of this medium: every code line is written for the profit of a big corporation.
A film produced by the NPL Film Unit in the 1950s explaining the principles behind the first accurate atomic clock, designed by Louis Essen and built at the National Physical Laboratory in 1955.
We are very grateful to Ray Essen, Louis Essen’s son-in-law, for unearthing this piece of NPL’s history.
Many people constantly update about their lives on social networking sites like Facebook and Twitter mainly because of the “kicks” that self-disclosure offers, according to a new Harvard study.
The study found that sharing personal information is as good as eating food or even having sex. The nucleus accumbens (NAcc) and the ventral tegmental area (VTA), regions that are associated with reward, were active when people talked about themselves.
Polymer scaffolds guide stem cells growth into customized sizes and shapes.
LOS ANGELES (KABC): Dentures are the past, dental implants are the present — could the future be teeth grown from stem cells?
“People really care about their teeth and they really care once those teeth are gone,” said Dr. Peter Murray, endodontics professor at Nova Southeastern University. Danka Premovic agrees. When previous dental work failed, she began wearing a mask. “I’m a perky person. I’m a people person and for me to cover up my mouth and wear a mask, it’s just not me,” said Premovic.
Premovic now has eight implants. It’s patients like her that dental regeneration researcher Dr. Murray wants to help. “It would be nice to give people back their own teeth and make their whole body whole again,” said Murray.
To grow teeth, researchers isolate stem cells from the mouth or bone marrow. The cells are multiplied in the lab, then grown on 3-dimensional scaffolds. Stem cells are then attached to an actual tooth. “All the animal studies that have been done so far are very encouraging, so it looks like the clinical trials will be successful,” said Murray.
The teeth can be grown in the lab and implanted in the patient or they could actually grow inside the patient’s mouth, filling in empty spaces with new teeth in just a few months.
Extract of an article via ABC Local. Continue HERE
In Japanese, “shiri” (尻) means “buttocks”, and this robot is a “buttocks humanoid that represents emotions with visual and tactual transformation of the muscles.”
The goal of Shiri is supposed to express the “various emotions with organic movement of the artificial muscles”. Shiri is above to tense up like butts are supposed to, and it is able to detect your touch, stroke, and slap. The project is the work of research Nobuhiro Takahashi and the University of Electro-Communications. Takahashi is also working on “self-hugging” rigs as well as some sort of kissing simulator
“This house wants to defeat aging entirely” (Part 1 – Main debate)
Dr. Aubrey de Grey (proposing) and Professor Colin Blakemore (opposing)
A public debate organized by Oxford University Science Society, held in the Sheldonian Theater in Oxford on April 25th, 2012. (Part 2 – Audience Q&A)
Dr. Aubrey de Grey:De Grey’s research focuses on whether regenerative medicine can thwart the aging process. He works on the development of what he calls “Strategies for Engineered Negligible Senescence” (SENS), a tissue-repair strategy intended to rejuvenate the human body and allow an indefinite lifespan. To this end, he has identified seven types of molecular and cellular damage caused by essential metabolic processes. SENS is a proposed panel of therapies designed to repair this damage. Text via Wiki
Professor Colin Blakemore: Professor Colin Blakemore, Ph.D., FRS, FMedSci, HonFSB, HonFRCP, is a British neurobiologist who is Professor of Neuroscience at the University of Oxford and University of Warwick specialising in vision and the development of the brain. He was formerly Chief Executive of the British Medical Research Council (MRC). He is best known to the public as a communicator of science but also as the target of a long-running animal-rights campaign. According to The Observer, he has been both “one of the most powerful scientists in the [UK]” and “a hate figure for the animal rights movement”. Text via Wiki
“A paralyzed British woman made history on Tuesday, when she became the first person to ever complete a marathon while wearing a bionic suit. Claire Lomas, 32, finished the 26.2-mile race 16 days after it began, with the help of the ReWalk exoskeleton developed by Amit Goffer.”
“What if materials could defy gravity, so that we could leave them suspended anywhere in mid-air? ZeroN is a new tangible interface element that can be levitated and moved freely by computer in a three dimensional space. Both the computer and people can move the ZeroN simultaneously. In doing so, people and computers can physically interact with one another in 3D space.
Users are invited to place or move the ZeroN just as they can place any other objects on surfaces. Once levitated, ZeroN’s behavior can be digitally programmed. For example, users can place the sun above physical objects to cast digital shadows, or place a planet that will start revolving based on simulated physical conditions.
ZeroN can remember how it has been moved. Physical motions of people can be collected in this medium to preserve and play them back indefinitely. When the users move release the ZeroN, it continues to float and starts to move along the same path. This allows a unique, tangible record of a user’s physical presence and motion which will continue to exist even after the death of the person.”
A ventricular assist system, or VAD, is a implantable device that is used to help a failing heart pump blood through the body, often while the patient is awaiting a heart transplant. It consists of a control system and an energy supply worn outside the body and a pump implanted by the heart or in the abdominal pouch. VADs are generally used to take blood from the left ventricle or deliver it to the aorta. They may also be used to take blood from the right ventricle and deliver it to the pulmonary artery. The latest VADs use continuous-flow pumps that use electric currents to spin a rotor that accelerates blood through the pump. The rotor uses electromagnetic or hydrodynamic suspension instead of ball-bearing suspension, reducing wear-and-tear on the rotor. Source: American Heart Association, FDA
It was the ‘magic moment’ that released Chris James from ten years of blindness.
Doctors switched on a microchip that had been inserted into the back of his eye three weeks earlier.
After a decade of darkness, there was a sudden explosion of bright light – like a flash bulb going off, he says.
Now he is able to make out shapes and light. He hopes his sight – and the way his brain interprets what the microchip is showing it – will carry on improving.
Mr James, 54, is one of two British men who have had their vision partly restored by a pioneering retina implant.
The other, Robin Millar, one of Britain’s most successful music producers, says he has dreamed in color for the first time.
Both had lost their vision because of a condition known as retinitis pigmentosa, where the photoreceptor cells at the back of the eye gradually cease to work.
Their stories bring hope to the 20,000 Britons with RP – and to those with other eye conditions such as advanced macular degeneration which affects up to half a million.
Mr James had a ten-hour operation to insert the wafer-thin microchip in the back of his left eye at the Oxford University Eye Hospital six weeks ago. Three weeks later, it was turned on.
Mr James, who lives in Wroughton, Wiltshire, with his wife Janet, said of his ‘magic moment’: ‘I did not know what to expect but I got a flash in the eye, it was like someone taking a photo with a flashbulb and I knew my optic nerve was still working.’
The external device that allows chip pairs to process images.
Written by y Jenny Hope (Hopeful article by the way) at the Daily Mail. Continue article HERE
TOUCHY, by Eric Siu, is a phenomenological social interaction experiment that focuses on the relationship of giving and receiving by literally transforming a human into a camera. Touchy, (the person wearing the device) is blind most of the time until you touch his/her skin. Once vision is given to Touchy, he/she can take photos for you. This human camera, with its unique properties, aims at healing social anxiety by creating joyful interactions.
Social Concern
It is common for humans to be separated into social bubbles, to avoid sharing social space and to connect to strangers. However, technologies like Internet social networking or the mobile phone loosens social boundaries, hence dehumanizing physical communication. To a certain extent, it generates social anxiety such as the one experienced in the “Hikikomori” and “Otaku” cultures in Japan. Touchy criticizes this phenomenon and suggests a solution by transforming the human being into a social device: a camera. The Touchy project investigates how such a device improves social life, presupposing that a camera is a known tool for sharing memories, valuable moments, enjoyment, emotions, beauty and so forth.