Shawn Vincent: What did people do in the Middle Ages? If you meet a random person on the street, what is his likely occupation? Or did people work at all? Were the Middle Ages some Communist utopia, where everybody laid around all day and things were magically produced by fairies?
Of course not. They didn’t have electronics engineers and computer programmers, but they did have coopers, bakers, blacksmiths, and many other jobs that made their society go around. If you do a little research, there were tons of medieval occupations. Luckily, I’ve done it for you, so you don’t have to!
In the following list, I have made a link to the online version of Webster’s Dictionary, so you can find out what things are. In some cases, the definition is also included locally. I am slowly making local definitions for all these occupations, for your convenience.
A new magnetic therapy that treats major depression recently received a major boost when the government announced Medicare will cover the procedure in Illinois.
The treatment, called transcranial magnetic stimulation (TMS), sends short pulses of magnetic fields to the brain. TMS “is rapidly gaining momentum” said Dr. Murali Rao of Loyola University Medical Center, one of the first Chicago-area centers to offer TMS. There now are nearly 300 such centers in the United States.
At Loyola, about two-thirds of Rao’s TMS patients so far report that their depression has significantly lessened or gone away completely.
Before receiving TMS, Nan Miller had failed nine antidepressants and suffered increasingly severe cycles of depression over seven years. There were times when she couldn’t get out of bed or eat. “I just wanted to die,” she said. She had even tried electroconvulsive therapy (formerly known as electroshock) but did not want to consider that option anymore.
Miller said that a few weeks after beginning TMS treatments, she was eating lunch when she suddenly realized depression did not consume her anymore. “I could almost hear the chains breaking, the darkness lifting and the heaviness dissolving,” she said. “I feel about 10 years younger and 20 shades lighter.”
The Food and Drug Administration approved TMS in 2009 for patients who have major depression and have failed at least one antidepressant. The FDA has approved one TMS system, NeuroStar®, made by Neuronetics.
The patient reclines in a comfortable padded chair. A magnetic coil, placed next to the left side of the head, sends short pulses of magnetic fields to the surface of the brain. This produces currents that stimulate brain cells. The currents, in turn, affect mood-regulatory circuits deeper in the brain. The resulting changes in the brain appear to be beneficial to patients who suffer depression.
Each treatment lasts 35 to 40 minutes. Patients typically undergo three treatments per week for four to six weeks.
The treatments do not require anesthesia or sedation. Afterward, a patient can immediately resume normal activities, including driving. Studies have found that patients do not experience memory loss or seizures. Side effects include mild headache or tingling in the scalp, which can be treated with Tylenol.
Together, psychotherapy and antidepressants successfully treat only about one-third of patients who suffer major depression. TMS is a noninvasive treatment option now available for the other two-thirds of patients, who experience only partial relief from depression or no relief at all, Rao said.
Provided by Loyola University Health System. Via Medical Xpress
There’s a whole laundry list of disclaimers attached to it, but my pal (and Pulitzer winner) Matt Richtel wrote about a Stanford research report suggesting that spending considerable amounts of time on multimedia/technology can make us unhappy.
In his words:
“The answer, in the peer-reviewed study of the online habits of girls aged 8 to 12, finds that those who say they spend considerable amounts of time using multimedia describe themselves in ways that suggest they are less happy and less socially comfortable than peers who say they spend less time on screens.”
I owe my livelihood to technology and I love the raw capability it offers us as a tool, but I fear it a bit more than most people do. It’s a tool, but it’s not quite a hammer, because a hammer doesn’t seduce you into sitting around lonely in your underwear for 6 hours at a stretch clicking on youtube videos and refreshing Twitter. I fear technology because I fear that bad feeling I get after a three day XBox binge I go through every year around the holidays. I fear technology not because I think it’s evil, but because it’s too easy to start clicking and never stop, even if the stream of data starts to go from meaningful to useless after the top 5%.
I am fascinated by this study because everything I have been doing in the last year professionally and personally has been to reduce the overage of technology and noise in my life and it has increased my happiness by many fold.
Happiness is the most important metric in personal tech. If it improves lives, it is important. I’ve always suspected that sitting around on the internet was a sort of rot, but I had no proof until I read this piece on the Stanford study. I just don’t know why this research isn’t getting as much attention from reporters as new iPads, CEO changes, earnings reports, acquisitions, and other bullshit that only affects the greedy. People think I’m crazy for complaining about tech news and how stupid and boring the mass media internet has become, but I think they’re wrong. And I think most are writing about the wrong things.
Written by Brian Lam, The Wirecutter. Continue HERE
X-ray showing Dual turbine-like blood pumps replacing explanted heart. On March 10, 2011, Drs. Bud Frazier and Billy Cohn implanted the 2 approved devices manufactured by Thoratec into 55-year-old Houstonian Craig A. Lewis. These devices were used in a last attempt to save his life.
The search for the perfect artificial heart seems never-ending. After decades of trial and error, surgeons remain stymied in their quest for a machine that does not wear out, break down or cause clots and infections.
But Dr. Billy Cohn and Dr. Bud Frazier at the Texas Heart Institute say they have developed a machine that could avoid all that with simple whirling rotors — which means people may soon get a heart that has no beat.
Inside the institute’s animal research laboratory is an 8-month-old calf with a soft brown coat named Abigail. Cohn and Frazier removed Abigail’s heart and replaced it with two centrifugal pumps.
“If you listened to her chest with a stethoscope, you wouldn’t hear a heartbeat,” says Cohn. “If you examined her arteries, there’s no pulse. If you hooked her up to an EKG, she’d be flat-lined.”
The pumps spin Abigail’s blood and move it through her body.
“By every metric we have to analyze patients, she’s not living,” Cohn says. “But here you can see she’s a vigorous, happy, playful calf licking my hand.”
Steven Parnis, assistant director of technology development at the Texas Heart Institute, prepares the pair of ventricular assist devices for surgery. These devices use spinning rotors to circulate blood, instead of rhythmic contractions. Courtesy of the Texas Heart Institute
Human waste might someday turn human urine or waste into useful electricity for radios or space robots. EcoBot-III was able to both eat and crap inside its lab environment.
Today’s robots that fly, jump or roll around must refuel or recharge as does any gadget that runs out of energy. Tomorrow’s new generation of self-sustaining robots might keep going nearly forever by grazing on dead insects, rotting plant matter or even human waste.
The vision of robots capable of plugging themselves into the natural world of living organisms has begun taking shape in several labs around the world, and even NASA has shown renewed interest in powering space robots with microbes. But one British lab has already been building on the work of robotics pioneers to create small “EcoBots” that extract energy from microbial fuel cells since 2002.
“Robots that eat biological fuels could find enough fuel almost anywhere,” said John Greenman, a microbiologist at the Bristol Robotics Laboratory, a joint venture between the University of the West of England and the University of Bristol. “There is organic matter anywhere on Earth — leaves and soil in the forest, or even human waste such as urine and feces.”
Written by Jeremy Hsu, Scientific American. Continue HERE
Perhaps it should have occurred to me years ago, but it wasn’t until recently that I fully realized that everybody hates something about their computer keyboard. I was in the company of several family members and friends, and had just mistyped my Gmail password for the 458th time in calendar 2011. I knew straightaway what had gone wrong—caps lock was depressed by accident—but instead of simply taking my lumps and re-entering my password, I vented: “Is there anything on the computer keyboard more annoying than the caps lock key?”
Yes, my companions told me matter-of-factly, there is. Thirty minutes of conversation ensued, with each participant attempting to outdo the others with tales of keyboard frustration and fiery screeds relegating various keys to eternal damnation. The conversation was painfully nerdy, yet cathartic—and eye-opening.
Since that initial conversation, I’ve spoken with dozens of folks about computer keyboard annoyances, and I’ve compiled a list of five small-scale adjustments that would greatly improve the typing experience. My goal in compiling this list is narrowly tailored. I don’t want to fundamentally change the way we type—I don’t have time to learn the Dvorak keyboard, and I suspect you don’t either. These are small, one-key fixes that could make typing easier, faster, and less prone to error.
Written by Matthew J.X. Malady, Slate. Continue HERE
Experiments performed with a team of nano quadrotors at the GRASP Lab, University of Pennsylvania. Vehicles developed by KMel Robotics. Photo Copyright by KMel Robotics.
Amidst society’s hopes for a green future, the power of working with nature is still not sufficiently understood or exploited. Too many visions remain divorced from the end user. Claudia Pasquero and Marco Poletto, the architects and co-founders of London-based ecoLogicStudio, feel that ‘using and interacting with natural elements in a symbiotic way can become a game with ecological benefits.’ Recently they have focused on the potential of algae—micro-algae are used for energy, while macro-algae—like bio-radars or generative agents—is used for filtering water and making food.
New symbiotic algae and seafood/fish farms generated in Crane Greenhouses
As global regions undergo structural and demographic shifts, agritourism and algae farms have huge potential, but models need testing and feedback from people, so that prototypes can be optimally identified as multi-use educational resources related to their living context. ‘You don’t have so many choices at the moment. There is a detachment of production from consumption, when even recycling can be fun’, say ecoLogicStudio. Their Algae Farm for the Swedish Municipality of Simrishamn demonstrates the interactive potentials for algae-related urban activities and architectural prototypes. Here on the Ostersjiön region of Sweden on the Baltic Sea a decaying fishing industry and aging local population ‘calls for the introduction of a new type of economic and urban system.’
HORTUS (Hydro Organisms Responsive To Urban Stimuli) is a new exhibition from ecoLogicStudio that engages with the notions of urban renewable energy and agriculture through a new gardening prototype. Over a four-week growing period, flows of energy (light radiation), matter (biomass, carbon dioxide) and information (images, tweets, stats) will be triggered to induce multiple mechanisms of self-regulation and evolve novel forms of self-organisation. HORTUS proposes an experimental hands-on engagement with these notions, illustrating their potential applicability to the masterplanning of large regional landscapes and the retrofitting of industrial and rural architectural types, as exemplified in the project ‘Regional Algae Farm’ developed by ecoLogicStudio for the Swedish region of Osterlen.
Architectural Association School students, staff and visitors are invited to engage daily with HORTUS to invent new protocols of urban biogardening. A virtual organism such as this offers the opportunity to capture and build up information and cultivation practices, enriching the material experience of the visitor turned urban ‘cyber-gardener’.
Household archaeology has a long history of anthropological inquiry. Archaeological investigations of the household serve as a microcosm for the greater social universe. The household serves as a space for socialization processes. Household archaeology focuses on the household as a social unit, and involves research on the household’s dwelling and other related architecture, material culture, features, and larger sociopolitical organizations that are associated with a specific culture. Household social relationships have been associated as serving as an “atom” for society. Therefore, household studied effectively convey information pertaining to flexible economic and ecological conditions Household activity encompasses spheres of activity related to function and how people act. Household archaeology redefines the notion of the household and the domestic by challenging notions of what households are, how they operate and the social implications of such analysis. The material culture provides information about such activities. Households are families, domestic groups, and co-habitations. Households function in a variety of fashions.
History of Theoretical Background
Household archaeology involves archaeological investigations of household activities. It encompasses social formation processes, family or co-residential organization and the material culture associated with such activities. Scholarly inquiry into household studies began in the 1960s with research emphasis upon a micro-scale analysis of social groups. Households are commonly referred to as the most basic social unit. Households operate within social and economic processes aimed to structure general conditions of social life. “Household” and “family” are social phenomena. According to Bender, these constructions are “logically distinct and, under certain circumstances, vary independently of each other.” The household has three elements: the social (demographic), the material (possessions and dwellings) and the behavioral (activities). Household membership employs a variety of strategies and behaviors. Household archaeology is concerned with the material culture remaining from basic activity patterns as a result of human behavior.
Drawing, is the human activity we investigate in the AIKON project. It has been practiced in every civilization for at least the last 30,000 years. The project will be using computational and robotic technologies to explore the drawing activity. In particular the research focuses on face sketching. What can explain that for a non-draughtsman it proves so difficult to draw what they perceive so clearly, while an artist is able to do so sometimes just with a few lines, in a few seconds? Furthermore, how can an artist draw with an immediately recognizable style/manner? How can a few lines thrown spontaneously on paper be aesthetically pleasing? Art historians, psychologists, neuroscientists — such as Arnheim, Fry, Gombrich, Leyton, Ramachandran, Ruskin, Willats, Zeki — have argued that artists perceive the world differently.
The Aikon robot was created by Frédéric Fol Leymarie and Patrick Tresset, computer scientists at Goldsmiths, University of London.
Steve Fuller is a sociology professor who’s interested in how technological enhancements can improve the human body and mind. This could lead to a world full of superhumans, like Robocop but without the desire to brutalise criminals. There’s a whole movement that thinks this way and it’s called transhumanism. The idea is that technology can help us live longer, be stronger and faster and more intelligent, and generally make us better human beings than the pathetic mortals we are now.
So, maybe in a near future, race and wealth divides will be replaced by those who have technological enhancements and those who are just boring old flesh and blood. Maybe we’ll go to the doctors for updates similar to those for computer software, or there’ll be plastic surgery for the brain. Maybe you didn’t get that job because a cyborg had a better CV than you. Sounds like sci-fi, but it could be reality if the transhumanists are right. Let’s just hope we don’t end up looking like rejects from the Black Eyed Peas.
VICE: Your new book’s called Humanity 2.0. Do you think, as a species, we need upgrading?
Let’s put it this way: Humans are distinguished from other creatures by our seemingly endless need for collective upgrading. In many cases, we didn’t ‘need’ these enhancements to survive as a species. For example, without mass vaccines, Homo sapiens would still be around, though there would probably be fewer of us and we’d live shorter lives. However, we have ‘needed’ these upgrades to define ourselves as a species – to create some distance between ourselves and the other animals: namely, we are the animal that tries to comprehend and control not just the immediate physical environment, but everything. Humans have been acting on this idea – or fantasy – for at least the last four of five hundred years.
A couple of space colony summer studies were conducted at NASA Ames in the 1970s. Colonies housing about 10,000 people were designed. A number of artistic renderings of the concepts were made. These have been converted to jpegs and are available as thumbnails, quarter page, full screen and publication quality images. Illustrations by Don Davis.
Interior including human powered airplane
Colony construction crew at work
Colony construction crew at work
Interior view including looking through large windows
Interior view with long suspension bridge
Toroidal Colonies. Cutaway view, exposing the interior
Imagine a contraceptive that could, with one or two painless 15-minute non-surgical treatments, provide months of protection from pregnancy. And imagine that the equipment needed were already in physical therapists’ offices around the world.
Sound too good to be true? For years, scientists thought so too. But new research headed by Dr. James Tsuruta in the Department of Pediatrics at the University of North Carolina-Chapel Hill, published Monday in the journal Reproductive Biology and Endocrinology, is gaining the contraceptive method increased respect. The kicker: This treatment would be for men—giving them the first new option since condoms and vasectomy were introduced more than a century ago.
HOW IT WORKS
The testes need to be slightly cooler than the rest of the body to properly produce sperm—the subject of countless jokes and warnings about hot tubs, laptops, and tight pants. But although hot tub or laptop use can push a man’s sperm count over the edge if he’s already low, it’s not reliable enough for contraception. What if this heat effect could be enhanced?
That’s where ultrasound comes in. Relatively inexpensive and already in use in physical therapists’ offices around the world, therapeutic ultrasound (as opposed to diagnostic ultrasound) heats deeply and increases circulation to injured joints. The physical therapist applies lubricating gel to the joint, turns on the machine, and runs the wand back and forth over the joint for 5 or 10 minutes, creating a pleasant warming sensation.
It turns out, though, that ultrasound can be used on other body parts as well. That includes the testes, and it would be for contraception rather than healing. In the current study, researchers got more than 2 1/2 months—and possibly long-lasting—contraception in rats with two 15-minute sessions of ultrasound, two days apart. And their study is the first to provide detailed insight into how ultrasound might be working, using modern equipment. But the published evidence that it works has been in plain sight for more than 35 years—not taken seriously until recently.
Understanding where technology is heading is more than guesswork. Looking at emerging trends and research, one can predict and draw conclusions about how the technological sphere is developing, and which technologies should become mainstream in the coming years.
Envisioning technology is meant to facilitate these observations by taking a step back and seeing the wider context. By speculating about what lies beyond the horizon we can make better decisions of what to create today. Envisioning technology is a work in progress by London-based technologist/designer Michell Zappa.
A scale model of our solar system in twelve 500 page volumes printed-on-demand. On page 1 the Sun, on page 6,000 Pluto. The width of each page equals one million kilometers.
This film takes us through the first volume where we encounter the Sun, Mercury, Venus, Earth, Mars and the Asteroid Belt.
Continuing from the Dawn of Social Networks: Ancestors May Have Formed Ties With Both Kin and Non-Kin Based On Shared Attributes. HERE
If you ever sit back and wonder what it might have been like to live in the late Pleistocene, you’re not alone. That’s right about when humans emerged from a severe population bottleneck and began to expand globally. But, apparently, life back then might not have been too different than how we live today (that is, without the cars, the written language, and of course, the smartphone). In this week’s Nature, a group of researchers suggest that we share many social characteristics with humans that lived in the late Pleistocene, and that these ancient humans may have paved the way for us to cooperate with each other.
Modern human social networks share several features, whether they operate within a group of schoolchildren in San Francisco or a community of millworkers in Bulgaria. The number of social ties a person has, the probability that two of a person’s friends are also friends, and the inclination for similar people to be connected are all very regular across groups of people living very different lives in far-flung places.
So, the researchers asked, are these traits universal to all groups of humans, or are they merely byproducts of our modern world? They also wanted to understand the social network traits that allowed cooperation to develop in ancient communities.
Written by By Kate Shaw, Ars Technica. Continue on Wired HERE
Ancient humans may not have had the luxury of updating their Facebook status, but social networks were nevertheless an essential component of their lives, a new study suggests.
The study’s findings describe elements of social network structures that may have been present early in human history, suggesting how our ancestors may have formed ties with both kin and non-kin based on shared attributes, including the tendency to cooperate. According to the paper, social networks likely contributed to the evolution of cooperation.
“The astonishing thing is that ancient human social networks so very much resemble what we see today,” said Nicholas Christakis, professor of medical sociology and medicine at Harvard Medical School and professor of sociology in the Harvard Faculty of Arts and Sciences, and senior author on the study. “From the time we were around campfires and had words floating through the air, to today when we have digital packets floating through the ether, we’ve made networks of basically the same kind.”
“We found that what modern people are doing with online social networks is what we’ve always done — not just before Facebook, but before agriculture,” said study co-author James Fowler, professor of medical genetics and political science at the University of California, San Diego, who, with Christakis, has authored a number of seminal studies of human social networks.
Via Science Daily. Continue HERE
Image above: The Hadza of Tanzania live as hunter-gatherers. (Credit: Courtesy of Coren Apicella/Harvard Medical School)
In the past two years, protesters against authoritarian regimes have begun to heavily use social-networking and media services, including Twitter, Facebook, YouTube, and cell phones, to organize, plan events, propagandize, and spread information outside the channels censored by their national governments. Those governments, grappling with this new threat to their holds on power, have responded by trying to unplug cyberspace.
Some examples: In April 2009, angry young Moldovans stormed government and Communist Party offices protesting what they suspected was a rigged election; authorities discontinued Internet service in the capital. In Iran, the regime cracked down on protesters objecting to fraudulent election outcomes in June 2009 by denying domestic access to servers and links, and by slowing down Internet service generally — although protesters and their supporters found ways around those restrictions. In Tunisia, when protests against President Zine el Abidine ben Ali escalated in December 2010, his government sought to deny Twitter services in the country and hacked the Facebook accounts of some Tunisian users in order to acquire their passwords. In Egypt, amid mass protests in Cairo and several other cities in January 2011, Hosni Mubarak’s government attempted to disconnect the Internet. But there, too, protesters found limited workarounds until the doomed regime eventually restored some services.
Authoritarians may have reason to fear cyberspace. It is widely believed that the proliferation of Internet access and other communications technologies empowers individuals and promotes democracy and the spread of liberty, usually at the expense of centralized authority. As Walter Wriston optimistically put it in his 1992 book The Twilight of Sovereignty: “As information technology brings the news of how others live and work, the pressures on any repressive government for freedom and human rights will soon grow intolerable because the world spotlight will be turned on abuses and citizens will demand their freedoms.”
Written by Eric R. Sterner, The New Atlantis. Continue HERE
Indian IT professionals are pictured at an industry event in Bangalore in 2010. India’s urban youth are suffering social-media “fatigue,” prompting a number to delete their Facebook and other accounts, according to a new study.
“Youngsters have started finding social media boring, confusing, frustrating and time-consuming,” the survey commissioned by by the Associated Chambers of Commerce and Industry of India (ASSOCHAM) found.
India’s youth have “started experiencing social-media fatigue” and are tending to log less frequently onto social networks like Facebook, Google+, Twitter, Orkut, and others than when they signed up, the study reported.
The research that polled 2,000 young people aged 12-25 in 10 cities found many were instead using mobile applications such as Blackberry Messenger, WhatsApp, Nimbuzz, or Google Talk that allow them to chat with their friends.
“Tech overload is apparent among youth and their fixation with social media seems to be eroding,” said D.S. Rawat, ASSOCHAM secretary general, commenting on the survey emailed to AFP on Tuesday.
Some 55 percent of respondents said they had “consciously reduced” their time spent on social media websites and it was no longer a “craze” for them.
More than half of the 55 percent who had cut down on their activity on social media sites said they had actually deactivated or deleted their accounts and profiles from these websites.
Of nearly 200 young people interviewed in New Delhi, 60 percent said they found it “boring and sick to see constant senseless status updates.”
Most of the social media website users said they had opened many accounts initially but now preferred now to stick to a single site.
A majority of the Indian respondents also said “compulsive” social networking had led to insomnia, depression and poor personal relationships, the survey said.
Oterp is a mobile phone game project using a GPS sensor to manipulate music in real time, depending on the player’s position on Earth. It generates new melodies when traveling. The objective of Oterp is to mix the reality of our everyday environment with a video game. This is a new way to imagine our movements in a society increasingly on the move and dependent on mobile interfaces.
Performing Data, the exhibition, was a review of Fleischmann and Strauss´ body of work from Virtual Reality (Home of the Brain) up to Mixed Reality (Murmuring Fields or Energie-Passagen), from Fluid (Liquid Views) to Rigid (Rigid Waves) up to Floating Interface (Media Flow).
Monika Fleischmann and Wolfgang Strauss from the Fraunhofer IAIS Research Institute show an intersection of the body and immaterial digital data. From Body Space (Virtual Striptease) to Knowledge Space (Semantic Map): Interactivity as an extension of touch is a central strategy of their work – interactivity with its complex relationship to reality, re-presentation and presence.
The body as interface and intersections to the disembodied digital information. Immersion in data flow causes productive moments of disturbance and suspension, and consequently – a feeling of real physical presence.
The exhibition Performing Data included works from the early 1990s, when the artists/scientists were co-founders of the ART+COM collective in 1987 in Berlin. Since 1992 they developed their work as research artists at KHM and GMD – the German National Research Center for Information Technology, since 1997 as directors of the Media Art & Research Studies (MARS) department and since 2001 at Fraunhofer Society, in the Institute for Media Communication (IMK) and the Institute for Intelligent Analysis and Information Systems in Sankt Augustin, Germany.
Adam Rutherford meets a new creature created by American scientists – the spider-goat. It is part goat, part spider, and its milk can be used to create artificial spider’s web.
It is part of a new field of research, synthetic biology, with a radical aim: to break down nature into spare parts so that we can rebuild it however we please.
This technology is already being used to make bio-diesel to power cars. Other researchers are looking at how we might, one day, control human emotions by sending ‘biological machines’ into our brains.
In the classic film “12 Angry Men,” Henry Fonda’s character sways a jury with his quiet, persistent intelligence. But would he have succeeded if he had allowed himself to fall sway to the social dynamics of that jury?
Research led by scientists at the Virginia Tech Carilion Research Institute found that small-group dynamics — such as jury deliberations, collective bargaining sessions, and cocktail parties — can alter the expression of IQ in some susceptible people. “You may joke about how committee meetings make you feel brain dead, but our findings suggest that they may make you act brain dead as well,” said Read Montague, director of the Human Neuroimaging Laboratory and Computational Psychiatry Unit at the Virginia Tech Carilion Research Institute, who led the study.
The scientists used functional magnetic resonance imaging (fMRI) to investigate how the brain processes information about social status in small groups and how perceptions of that status affect expressions of cognitive capacity.
“We started with individuals who were matched for their IQ,” said Montague. “Yet when we placed them in small groups, ranked their performance on cognitive tasks against their peers, and broadcast those rankings to them, we saw dramatic drops in the ability of some study subjects to solve problems. The social feedback had a significant effect.”
Photo above: President George W. Bush delivers remarks at the opening of the Organization of American States General Assembly in Fort Lauderdale, Florida, Monday, June 6, 2005. White House Photo by Eric Draper.
“The advent of the Internet, with sophisticated algorithmic search engines, has made accessing information as easy as lifting a finger. No longer do we have to make costly efforts to find the things we want. We can “Google” the old classmate, find articles online, or look up the actor who was on the tip of our tongue. The results of four studies suggest that when faced with difficult questions, people are primed to think about computers and that when people expect to have future access to information, they have lower rates of recall of the information itself and enhanced recall instead for where to access it. The Internet has become a primary form of external or transactive memory, where information is stored collectively outside ourselves.”
A robot walks into a bar and says, “I’ll have a screwdriver.” A bad joke, indeed. But even less funny if the robot says “Give me what’s in your cash register.”
The fictional theme of robots turning against humans is older than the word itself, which first appeared in the title of Karel Čapek’s 1920 play about artificial factory workers rising against their human overlords. Just 22 years later, Isaac Asimov invented the “Three Laws of Robotics” to serve as a hierarchical ethical code for the robots in his stories: first, never harm a human being through action or inaction; second, obey human orders; last, protect oneself. From the first story in which the laws appeared, Asimov explored their inherent contradictions. Great fiction, but unworkable theory.
The prospect of machines capable of following moral principles, let alone understanding them, seems as remote today as the word “robot” is old. Some technologists enthusiastically extrapolate from the observation that computing power doubles every 18 months to predict an imminent “technological singularity” in which a threshold for machines of superhuman intelligence will be suddenly surpassed. Many Singularitarians assume a lot, not the least of which is that intelligence is fundamentally a computational process. The techno-optimists among them also believe that such machines will be essentially friendly to human beings. I am skeptical about the Singularity, and even if “artificial intelligence” is not an oxymoron, “friendly A.I.” will require considerable scientific progress on a number of fronts.
Seven years after a motorcycle accident damaged his spinal cord and left him paralyzed, 30-year-old Tim Hemmes reached up to touch hands with his girlfriend in a painstaking and tender high-five. For more information about the trial, visit UPMC.com/BCI
Lawrence Bonassar, Ph.D., Associate Professor of Biomedical Engineering, describes a cutting-edge process he has developed in which he uses a 3D Printer and “ink” composed of living cells to create body parts such as ears.
Call it automated photograph station, seven-camera system, 3-D model showcase, or digital reconstruction tool. OrcaM is being described as all these things. Whatever the tag, the “OrcaM” name stands for Orbital Camera System, according to its Germany-based developers NEK GmbH. A video demo was making the rounds of web gadget blogs and news sites this week as a camera system to watch.
The OrcaM system involves a large sphere, likened by one viewer as a giant maw, inside which one places the desired object for 3-D scanning. Once the object is placed inside, the sphere is sealed shut and the seven cameras and lights go to work. The cameras take simultaneous high-definition photos of the object at different angles. Serving to define the object’s geometry, various combinations of lights illuminate the object differently for every shot, capturing the finest details. After the photo processing, computer processing of the image creates the 3-D model. Observers say the end result is a highly impressive agreement of the real object.
This video demonstrates the OrcaM 3D reconstruction system, developed in the context of a project of the department Augmented Vision of DFKI (http://av.dfki.de)
In this video it is shown how the hardware is opened to insert an object to be reconstructed. Currently the maximum size of objects is limited to 80cm diameter and a weight of approximately 100kg.
After closing the sphere again the acquisition process is fully automatic, though tuneable to account for complicated object geometries. Please note that the acquisition process has been extremely condensed and only drafts some steps necessary to acquire the respective information for a single camera position. I.e. horizontal and vertical fringe projection, directed illumination with light(patches), rotation of the carrier, etc. After the acquisition process the reconstruction of the object is computed fully automatic. A rendered result of the vase can be found at the end of the video. Note first that the rendering has been performed using a real world high-resolution HDR environment, which is reflecting in the vase and which introduces a pretty high amount of blue sky color to the rendering. Secondly note that the reconstructed vase is NOT symmetric, which is in perfect agreement with the original.
Partial map of the Internet based on the January 15, 2005 data found on opte.org. Each line is drawn between two nodes, representing two IP addresses. The length of the lines are indicative of the delay between those two nodes.
CREDIT: Creative Commons | The Opte Project
The raging battle over SOPA and PIPA, the proposed anti-piracy laws, is looking more and more likely to end in favor of Internet freedom — but it won’t be the last battle of its kind. Although, ethereal as it is, the Internet seems destined to survive in some form or another, experts warn that there are many threats to its status quo existence, and there is much about it that could be ruined or lost.
Physical destruction
A vast behemoth that can route around outages and self-heal, the Internet has grown physically invulnerable to destruction by bombs, fires or natural disasters — within countries, at least. It’s “very richly interconnected,” said David Clark, a computer scientist at MIT who was a leader in the development of the Internet during the 1970s. “You would have to work real hard to find a small number of places where you could seriously disrupt connectivity.” On 9/11, for example, the destruction of the major switching center in south Manhattan disrupted service locally. But service was restored about 15 minutes later when the center “healed” as the built-in protocols routed users and information around the outage.
Written by Natalie Wolchover at Life’s Little Mysteries. ContinueHERE